Rollercoaster Tycoon Soundtrack

  1. Rollercoaster Tycoon Games

RollerCoaster Tycoon is a series of simulation video games about building and managing an amusement park.Each game in the series challenges players with open-ended amusement park management and development, and allowing players to construct and customize their own unique roller coasters and other thrill rides. RollerCoaster Tycoon 2 is a construction and management simulation computer game that simulates amusement park management. Developed by Chris Sawyer Productions and published by Infogrames, the game was released in October 2002 as the sequel to RollerCoaster Tycoon and the second game in the RollerCoaster Tycoon series.

Rollercoaster

Rollercoaster Tycoon Games

I like the flexibility of the new coaster builder but it makes me curious how the costs are calculated.
In RCT3 we had pieces and the pieces had fixed prices depending on how special that piece is and how high it is (more material if it is 50 meters high so more expensive). If you sell a piece, you get some money back - simple and logic.
This is not the case anymore. Well they could say that there are material costs is the flexible builder aswell - fine. But what happens as you edit the coaster (different angle of the track or something). If you build the coaster in real time and are charged while you build, then you´ll ´get a problem with this technique. So what will they do?
One solution (that would be realistic) is that you build the coaster until the end and that is the planning phase (maybe some transparency of the textures while you build). This is like a plueprint. As you finished building it, the costs are calculated. If you have enough money, you can build it immediately.
If not, there could be one of this options:
- If you don´t, it is built piece by piece as you´ve got the money for that part
- The blueprint is saved so that you can build it, if you´ve got enough money.
Did anybody else think about the building-costs-problem with the flexible coaster?
Any other idea or solution?