Negative G Force Rollercoaster Tycoon

  1. Negative G Force Roller Coaster Tycoon 3
  2. Negative G Force Rollercoaster Tycoon 3
(Redirected from Highest G-Force on a Roller Coaster)
Negative G Force Rollercoaster Tycoon
Page tools
What links here
Related changes
Printable version
Permanent link
Page information
Cite this page

Rollercoaster Tycoon is a simulation game from 1999 that puts you in charge of your very own theme park! Starting with bare land, you get to decide what rides, amusements, and food stands your park will have.

For the other records, click here.
The highest g-force which can be experienced on a roller coaster today is 6.3 g on Tower of Terror at Gold Reef City in South Africa.

Record table[edit | edit source]

RankG-ForceNameParkLocationManufacturerRecord Held
1st6.3 gTower of TerrorGold Reef City Johannesburg, Gauteng, South AfricaVarious local companiesSeptember 2001 – present
2nd5.9 gShock WaveSix Flags Over Texas Arlington, Texas, USASchwarzkopf1978 – September 2001
3rd5.5 gDesert StormCastles N' Coasters Phoenix, Arizona, USAHopkinsN/A
4th5.2 gBoomerang (Vekoma model)Various parksN/AVekomaN/A
MindbenderGalaxyland Edmonton, Alberta, CanadaSchwarzkopfN/A
Olympia LoopingN/AN/ASchwarzkopfN/A
7th5 gDiving Machine G5Janfusun Fancyworld Koo-Kung Hsiang, Yunelin, TaiwanBolliger & MabillardN/A
InvertigoVarious parksN/AVekomaN/A
Rock 'n' Roller Coaster Starring Aerosmith (Disney's Hollywood Studios)Disney's Hollywood Studios Lake Buena Vista, Florida, USAVekomaN/A
Suspended Looping CoasterSuzhou Amusement Land Suzhou, Jiangsu, ChinaVekomaN/A
TyphoonBobbejaanland Lichtaart, Antwerp, BelgiumGerstlauerN/A
VortexSiam Park City Bangkok, Bangkok, ThailandVekomaN/A
X CoasterMagic Springs & Crystal Falls Hot Springs, Arkansas, USAMaurer AGN/A
Xpress: Platform 13Walibi Holland Biddinghuizen, Flevoland, NetherlandsVekomaN/A
*5 gRock 'n' Roller Coaster Starring Aerosmith (Walt Disney Studios Park)Walt Disney Studios Park Marne la Vallée, Île-de-France, FranceVekomaN/A

Notes[edit | edit source]

Tower of Terror, which exerts more force on its riders than any other operating roller coaster.

Moonsault Scramble exerted a maximum g-force of 6.2 g on its riders. It operated from 1983 to 2000. Many other defunct roller coasters would appear on this list, however their maximum g-force was never measured or calculated.

Rankings
Roller coastersTallest (Worldwide • Africa • Asia • Europe • North America)

Fastest (Worldwide • Africa • Asia • Europe • North America)
Longest • Most inversions • Tallest drop • Steepest drop • Highest g-force • Oldest • Fastest acceleration • Highest inversions • Tallest vertical loops

Amusement parksMost roller coasters • Most inversions
Retrieved from 'https://coasterpedia.net/w/index.php?title=Highest_g-force_on_a_roller_coaster&oldid=97935'
There are still more than enough fans of this franchise who have high hopes for this game, so I can say we all sincerely hope these issues will be addressed in the next update(s). It's not too late to turn this decent game into a wonderful game!
Coaster builder:

  • The delete button for coaster trains (the 'bin icon' for adding and/or removing train cars) doesn't work. Only the delete key (on the keyboard) allows you to make coaster trains shorter.
  • The speed marks indicating the exact speed of the coaster train (accessible from the Test tab) do not appear over the coaster tracks.
  • Accelerator coaster: the 'Top hat left' specialty piece can not be built, as it always displays an 'invalid location'.
  • The sound is missing on all additional coaster trains (sounds for wind, screaming, etc.). The sound does work for the first coaster train, but second, third, etc. coaster trains don't have any sound whatsoever.
  • Flying coaster: peeps leave the coaster cars before the restraints have opened up.
  • The exits of the following coaster stations are not properly aligned to the station building: Dive coaster - skeleton station / Accelerator coaster - standard stations 01 and 03 / Spinning coaster - SciFi station.
  • The restraints of the following coasters don't open and close when peeps enter and leave the coaster trains: Looping coaster, Wooden coaster, Hyper coaster, Dive coaster, Inverted coaster, Floorless coaster, Accelerator coaster and the Wing coaster.

Flat rides:

  • All flat rides: it often occurs that the sounds belonging to the roller coasters are clearly audible when making use of the ride cameras of the flat rides. The sound of all flat rides is also desynchronised with the actual movements of the ride if the game has been sped up.
  • Montgolfières: the exit of this ride isn't properly aligned, as it's not possible to build paths from this at an angle of 90 degrees when the 'align tool' has been enabled.
  • Spacewars + Rings of saturn + Zero-G force: the glass textures of these rides are supposed to be transparent.

General:

Negative
  • The SciFi paths (both the regular path and the queue) regularly display a texture glitch when multiple buildings and rides have been built alongside the path. It usually seems to occur with the exits and entrances of rides and with path crossings. The railings of the SciFi paths (both the regular path and the queue) also don't contain any glass and animations when corners have been built See the screenshots:

RCTW_2017-04-30_04-12-25.jpgRCTW_2017-04-30_04-13-14.jpg

Negative G Force Roller Coaster Tycoon 3

Negative

Negative G Force Rollercoaster Tycoon 3

  • The 'Depth of field' graphical option doesn't work properly, as it turns the entire screen blurry if it has been set to either low, medium or high.
  • The rotating options (1,2,3 and 4) remain visible in the lower right corner of the screen when the HUD has been turned off and on again.
  • Janitors freeze for several seconds when they're emptying a bin.
  • The 'Juna' alien entertainer doesn't have a (visible) mouth, whereas her statue does show a mouth.
  • The 'Memory Lane' souvenir shop does not work, as peeps do not enter the building and the souvenirs are not being sold.