Rollercoaster Tycoon Best Park Layout

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Jan 04, 2017  RCT Classic - Gameplay and Technical FAQs. When selecting a flat ride in the “NewRides” list why does it often state “Custom-designed layout”? Most rides in RollerCoaster Tycoon Classic can be built as a “custom-designed layout” –track-based rides allow a fully-customized track layout while flat rides only allow custom. Nov 02, 2004  RollerCoaster Tycoon 3 Review If not for some of the glaring bugs in the retail version, RollerCoaster Tycoon 3 would have been a truly excellent sequel to a beloved franchise.

Roller coaster and theme park enthusiasts have some options when it comes to building the parks of their dreams on mobile. RollerCaster Tycoon Classic is a pretty faithful recreation of the first two PC games, complete (for better or worse) with decidedly old school graphics. For a more updated spin, Atari has also released RollerCoaster Tycoon Touch, designed to marry some of the original gameplay with modern systems.

It succeeds for the most part, at least in the sense that you feel like you are building an amusement park and catering to the guests’ desires while watching the bottom line. The graphics got a big kick in the pants, and there’s no question that it is very much “of the moment” in the way that it manages your time and gameplay sessions.

You can be the judge when it comes to the merits of those changes. What we’re here to do is provide some RollerCoaster Tycoon Touch Tips, Cheats and Strategies to help maximize your park-building acumen and make the cryogenically preserved body of Walt Disney blue with envy at your vision (blue instead of green since he’s frozen). Let’s get our tycoon on.

Bigger is Better

Where the original RollerCoaster Tycoon games generally presented you with scenarios that tested your ability to fulfill certain objectives in a specific amount of time, Touch has no such time constraints. Your goal is simply to have the most impressive park possible, zoning regulations be damned, we assume.

That doesn’t mean you can just build willy-nilly. Just like its predecessors left you at the mercy of your research department when it came to what rides or attractions you could construct next, the gods of randomness are present in the form of card packs. Each time you open a pack, you’ll either get a new card, opening up that item for construction, or cards for rides, stores and scenery you already have. Obtain enough duplicates and you can level up that attraction, increasing its usefulness to your park.

BONUS TIP: You can often build several of the same ride or store if desired. Look at the number on the left-hand side of any card and you’ll see how many copies of that structure you currently have in your park and the maximum number allowed — which can be increased at times by leveling up the card.

The park visitors, or Peeps, can also help guide you in the right direction when it comes to what to build next. If you tap on the smiley (hopefully) icon at the top of the main game screen, you’ll get a graph of the Peeps’ average satisfaction that has three bars: Fun, Food and Hygiene. While everything you build affects these scores in some way, a general way to look at them can be expressed pretty simply:

  • If your Fun is low, build more rides.
  • If your Food is low, build more restaurants.
  • If your Hygiene is low, build more bathrooms — and if you’re maxed out on those, you might want to consider leveling up cards specifically to lower their Nausea ratings since that helps keep Hygiene high.

BONUS TIP: While you’re going big, you’re eventually going to run out of space. Starting at level 10, you can purchase park expansions off on the perimeters of your land just by tapping on them and paying the (fairly significant) amount of coins. A new expansion will open up for you every few levels.

Coins are Key

There’s no overstating how important coins are to RollerCoaster Tycoon Touch. Literally everything you want to do requires coins, and you don’t earn them all that quickly in the early stages of the game.

To build a new ride or attraction or lay down a new piece of scenery, you need not only the proper card but also the required number of coins. The same is true when you’re looking to upgrade anything. You’re going to run out of coins and find yourself unable to do anything at times. It’s just the reality of life as a tycoon.

There are some ways you can earn coins faster. Everything in the park, from the front gate to the shops (not bathrooms, though if memory serves you could charge guests to use them in the original RollerCoaster Tycoon games) has an adjustable ticket price for the Peeps. Just tap on an attraction and then tap on the price tag icon and you can use the slider to set the current price. Pay heed to the feedback about whether peeps find it to be too expensive. A good rule of thumb is to set it as high as possible while still falling in the ‘Good Value’ range.

Since this is a free-to-play game, you can also buy coins. Just tap on your coin balance at the top of the screen and you’ll see your options, and as with most F2P titles, it’s probably a smart move to wait for a special offer if you’re going to take the paid plunge.

BONUS TIP: Real life logic applies to what Peeps are willing to pay just to set foot in your theme park masterpiece. As you add more attractions, you’ll find that the Park Entrance price can be adjusted upward without it having a negative effect on guests’ attitudes — and you definitely should whenever possible.

Save Your Tickets

Tickets are the premium currency in RollerCoaster Tycoon Touch, and as such, are pretty valuable. You won’t earn them as often or in the same quantities as coins, and they should be carefully stockpiled as a result.

At launch, tickets can be used right away for two purposes: completing missions instantly and buying more packs of cards. The first use is really only something to consider if you desperately need experience points to level up or coins in a hurry, depending on the mission reward in question. More often, you should be saving your tickets for card packs.

Spending 10 tickets on a Folder of Cards is tempting since you can earn that many tickets quickly by turning in missions or knocking out achievements. It’s just that the Binder of Cards is a better value: 38 cards for 35 tickets. That’s the way to go whenever possible.

Tycoon

One extra way to earn tickets is by tapping on the ‘Offers’ button in the store and checking out what Tapjoy has in store. You’ve probably encountered Tapjoy while playing other mobile games, but just in case, it often asks you to spend money on products or services to get some in-game currency in return, so be forewarned.

BONUS TIP: After you’ve played for a while, you’ll unlock the ability to promote your park, driving in more Peeps using the bullhorn icon in the bottom-right corner. For 25 tickets, you can get a 15 percent attendance boost for 12 hours, which isn’t that bad. However, you can also get a 5 percent boost for three hours simply by watching a video. That seems like the better play in most circumstances.

Design Your Own Thrills

One of the cooler features of RollerCoaster Tycoon Touch, even in a relatively limited form, is the ability to design your own roller coasters. It’s not quite as intuitive as constructing and placing everything else in your park, but it does offer you an impressive amount of control given the overall simplicity of the game.

To build a coaster, you’ll first need one of all four kinds of basic cards: station, train, tracks and chain lift. There are seven types of coasters in all, each with their own additional feature cards, but they all share the four basics.

Construction begins by placing the station and making sure you have plenty of room to lay out the track. You can manage the elevation of different parts of the track so that it goes over existing attractions, but until you get the hang of it, the easiest thing to do is to build near the back of your land or in a freshly opened expansion.

Inside the build menu, you lay out track by simply dragging out your finger from the station or the last node. At each node, you have the following options:

  • Slide the track around on the X and Y axes.
  • Change the elevation of the track, moving it up or down.
  • Tilting the track left or right, as you would to bank the turns.

Any or all of those options can be performed at each node. Then you simply build out to the next one. If applicable, you can also tap the ‘Add Special’ icon to throw in a loop, spiral or other fancy track section, though there might be some prerequisites to doing so. For example, you can’t add the ‘Wooden Helix Down’ special card to the wooden coaster unless your track is already high enough off the ground at that node to accommodate it.

Special elements are great for raising the Intensity and Excitement ratings of a coaster, so don’t hesitate to use them when possible. Also, keep in mind that each basic and special card in a coaster can be leveled up separately, giving you some options on how to boost its performance and desirability to the Peeps.

BONUS TIP: Want to build a longer coaster with more nodes and elements? You’ll want to level up the tracks card, as that will give you a length bonus and allow you to add more.


My Android version is failing to launch?
On Android 6.x devices, permissions are required to read the games data files. On first installation you need to allow the Storage Permission (Settings / Apps / RCT Classic / Permissions). The game only uses this to access it's data, despite the OS message saying otherwise.Rollercoaster tycoon pc
My Android device is not compatible?
RCT Classic needs a minimum resolution of 960x640 to fit all the necessary UI onscreen. It will work on devices running Android OS4.0.4 onwards.
Installed to another device but my InApp Purchases aren't showing?
If you install the game to another device using the same Apple ID that you purchased the game and any InApp Purchases with, you can restore their status by going to the Upgrades screen (+ from the Main Menu) and choosing Restore Purchases. On GooglePlay this process is automatic when the game has loaded.

GAMEPLAY

How do I save the park while playing, or return to the title screen?
Tap the Pause button in the bottom right corner of the screen to bring up the file options and Quit button.
Is there a way to more accurately select guests or rides on a very small screen?
Yes – hold a finger on the maingame view for a second and a mini-magnify window pops up showing whatis immediately below your finger. This mini-magnify window can then be dragged around to identify guests or rides, and releasing yourfinger over a guest or ride will select them.
Why can’t I charge an entry fee for some parks?
Some parks like Forest Frontiers allow you to charge individually for rides and so don’t allow charging for park entry (guests don’t like being charged to ride if they’ve already paid to enter the park). Other parks like Evergreen Gardens do allow a park entry fee to be charged, however in these parks all the rides must be free to ride.
Is there a sandbox mode?
If you have the Toolkit upgrade the Park Scenario Editor can be used to create a large sandbox-like Park Scenario – there’s even an option in the editor to switch the park to a non-financial structure where everything is free. The Toolkit upgrade also includes the Ride Designer, which allows allride types to be freely built, themed, and tested in a prototyping environment before being saved as Ride Designs to use in your parks.
How do I fix vandalism?
Vandalized benches, lamps, and other footpath-related items must be replaced individually with new ones, but there’s a shortcut to help locate and replace them. Open the scenery construction window and select any path-related item (e.g. a bench), then tap the “Locate and repair vandalism” button shaped like a spanner – This highlights all vandalized items on the current view in red. While in this mode tapping a vandalized item gives you the option to replace it with a brand new identical item.
When selecting a flat ride in the “NewRides” list why does it often state “Custom-designed layout”?
Most rides in RollerCoaster Tycoon Classic can be built as a “custom-designed layout” –track-based rides allow a fully-customized track layout while flat rides only allow custom-positioning of the entrance and exit. These rides can have their Ride Design saved complete with any nearby scenery/themeing once the ride has been built and tested, and their Ride Designs are then available to build through the New Rides interface.
How do I save a Ride Design to use in another park?
Most rides can be saved as a RideDesign which not only includes the layout and any customizations you’ve made to the ride but also any nearby scenery, themeing and footpaths/queue lines. To save a ride as a Ride Design make sure theride has been successfully tested and then go to the “Measurements and test data” page of the ride’s information window – Once the test data has been generated the design can be saved by tapping the “Save Ride Design” button. Then the next time you select the same type of ride in the New Rides window the Ride Design will appear inthe list for that ride type.
How do I delete a Saved Park or RideDesign?

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Saved Park and Ride Design files can be deleted or renamed by holding a finger on the file name while viewing the list of files on the saving or loading interface. For example to delete a Saved Park select “Load Saved Park” on the title screen then hold a finger on the park you wish to delete – a menu will pop up giving you the option to delete or rename the file.To delete a Ride Design file you need to be viewing a list of Ride Design files while saving a new Ride Design from the game.
Is there a quick way to change view options without having to pause thegame?
Hold a finger on the globe icon at top right of screen until the viewoptions appear, then either tap again in the same place to toggle
underground view, or tap a different entry to toggle other view options.


How does progress sharing between devices work?
Progress through the 95 park scenarios is copied between devices logged into the same account on both. For iOS your iCloud account (if iCloud Drive is enabled), and for Android your GooglePlay account. When you complete a park scenario on one device it’s also marked as complete on the other device, and the same parks should become unlocked on both devices. Only your progress is transferred – saved parks themselves are not transferred automatically between devices. Note: progress is only per platform, you cannot transfer progress states between iOS and Android.
Can I transfer a Saved Park or Ride Design to/from someone playing on another device?
Yes. This requires the Import/Exportfeature which is part of the Toolkit upgrade. To transfer a Saved Park or Ride Design use the Export option in the Toolkit to email the file to the other device as an attachment. On the receiving device open the email and tap the attachment to open it in RollerCoasterTycoon Classic, then follow the in-game prompts. Note that saved parks may not be accessible if the park scenario they’re saved from hasn’t been unlocked yet on the receiving device.
Can I import Saved Parks, Park Scenarios, and Ride Designs from the PC game RollerCoaster Tycoon 2?
Most Saved Parks, Park Scenarios, and Ride Designs created with the original RollerCoaster Tycoon 2 PC game should work in RollerCoaster Tycoon Classic, however to import them you will need the Import/Export feature which is part of the Toolkit upgrade. To import, email the files to your device then tap the attachment in the email to import it into the game. Note that only RollerCoaster Tycoon 2 files are compatible, not files from the earlier RollerCoaster Tycoon game.

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Can I export Saved Parks, Park Scenarios, and Ride Designs from RollerCoaster Tycoon Classic to the PC game RollerCoaster Tycoon 2?
Most Saved Parks, Park Scenarios, and Ride Designs from RollerCoaster Tycoon Classic should load into the PC game RollerCoaster Tycoon 2, however not all will load due to some enhanced features which are incompatible with RollerCoasterTycoon 2.